AI Insights · Timothy · January 2023
Top 5 Chibi Games on iOS in Croatia: Q4 2022 Performance
Discover the performance trends of the top 5 Chibi games on iOS in Croatia during Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 Chibi games on the iOS platform in Croatia showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's metrics, based on data from Sensor Tower.
Super Toy 3D
Throughout the quarter, weekly downloads for Super Toy 3D fluctuated, starting with 101 downloads in mid-October and ending with 74 downloads by the end of December. The game saw a small peak in downloads during the week of October 24 with 242 downloads. Weekly revenue was minimal, peaking at $22 in the week of November 28. Weekly active users showed a steady range, starting at 81 and reaching up to 266 in late October.
Fireboy and Watergirl: Online
Fireboy and Watergirl: Online experienced a stable weekly download trend, starting at 56 downloads in late September and peaking at 95 downloads by the end of December. The game's weekly revenue saw a brief spike to $17 in late October. Active users remained consistent, averaging around 600 throughout the quarter, with a slight increase to 660 by the end of December.
Cut the Rope
Cut the Rope had a relatively steady download rate, beginning with 39 downloads in late September and maintaining similar levels through the quarter, ending with 39 downloads in the last week of December. The game's weekly revenue peaked at $41 twice, once in mid-October and again in early December. Active users showed a slight decline from 119 to 96 over the quarter.
Pocket Love!
Pocket Love! saw an increase in weekly downloads, starting at 46 in late September and peaking at 74 in late November. Weekly revenue was highest at $26 in the last week of December. Active users showed a downward trend initially but saw an uptick towards the end of the quarter, starting from 208 and ending at 164.
Pou
Pou maintained a consistent download rate throughout the quarter, with a notable peak of 37 downloads in early December. The game's weekly revenue peaked at $46 in the first week of December. Active users remained stable, averaging around 500, with a slight decline from 477 to 465 by the end of December.
For more detailed insights and data, visit Sensor Tower.